Highpass Major NPC: Sindren Gildamure

Sindren Gildamure © JRadbourne 2026

Welcome back to Wittering of a Worldbuilder! As always, I am spinning many a plates, trying to balance life and creativity, and running three D&D games to boot! Today, I thought I’d show you one of the NPCs from my current campaign in the small town of Highpass (Phandalin), which is essentially my rewrite or the classic 5E Lost Mines of Phandelver. This is a detailed NPC and so I like to ensure I have a more detailed character profile fleshed out which will fit nicely on two sides of A4. Meet Sindren Gildamure – My version of the classic Sildar Hallwinter. Enjoy!

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Random Encounters: Lost Mines of Phandelver

So, once again – I have opinions. I like random encounters – @me in the comments.

Random encounters get a bad rep because too many people look at the random encounters table given in published adventures and ONLY use them as literal ‘Random’ encounters. You roll a D20. Okay… uhh… 1d6 wolves attack you from the bushes. Roll for initiative! Like… I get it. That seems random, but it sure as hell isn’t fun. Over. And over. And over again. So you just need to mix it up a little bit more than that, and use it in a better way, because they CAN work.

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Lost Mines of Phandelver: The lead up to the Mines

Over a year ago, I began a redesign of the classic D&D starter set – The Lost Mines of Phandelver, to better fit the adventure into my world and redesign the Wave Echo Cave megadungeon. Since then a lot of stuff got in the way, but I’m starting to get back into the swing of it. I’m running the adventure for my group and thought I’d pick back up where I left off. I introduced this project here, so please check back on that entry for any context and changes I made initially. In this post I took heavy inspiration from Kenji at Crosland and have wholesale quoted certain sections from his ideas in my write up below because he had some fantastic design notes. This section of the adventure is designed to fill some gaps in the overland travel where the party are searching for the lost mines and discovering different things in the lead up to it.

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Lost Mines of Phandelver: Redesigning the Starter Set to fit my world

The Lost Mines of Madril – Basic Map, Key and Context

As part of my Summer break, I am taking the time to redesign the Dungeons and Dragons Starter Set Adventure – The Lost Mines of Phandelver. I have begun running the adventure for one of the groups I DM for and after reading ahead, quickly realised that I wanted to change so much to not only improve on the adventure as written, but also to increase the level of realism and better fit it into my world. Now, I know that the Wave Echo Cave/Lost Mines are quite far off in the adventure for my group, but I was inspired by the map made by Hituro here, and decided to take it further and develop my own. This post will serve to just introduce my map and give it context in my world, before I later develop a full map legend including room descriptions, encounter designs and loot. That should hopefully follow.

TL,DR – Feel free to skip past my In world Lore and go to the section labelled Map Key for exactly that – A key to my maps.

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