Megadungeon 23: Week 11 & 12

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

These last two weeks have been extremely hectic in real life and as a result I have not had any time to publish my work or keep on top of it all on a daily basis – Hence the lack of post last week. This time of year is a bit of a pinch point in the teaching profession and the combination of work stress, exam marking, life admin and other busy events has taken me away from this project. Nevertheless, I have managed to recover my pace and complete the last two weeks and so today, you have a double post to read!#Here are Weeks 11 & 12 – Two more sections of the Wildercave Complexes!

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Megadungeon 23: Week 10

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 10 – The Old Mines. This area was dug out by the prospectors of Dingeport above after a vein of iron ore was discovered. Mining down revealed a large open crevasse, named ‘the Red Maw’ which was crimson with exposed ore. The miners set up a pretty good network of vertical and horizontal shafts and had a fairly efficient and well-supplied mining complex, until they accidentally struck the Wildercaves, unleashing their murky denizens.

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Megadungeon 23: Week 9

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 9 – The first section of the Wildercaves, a wild level of the underground world, where civilised creatures have tried and failed to colonise. This area is particularly plentiful in life, surviving on the evolving food chain established by geothermal processes and the water supply provided by the world above. Nowadays, many adventurers brave the Wildercaves to explore and forage the depths of the world for riches to return to the surface world.

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Monster Musings: The Ankheg (Ficula)

Welcome to Monster Musings. In this post, I will explore one classic monster from the Dungeons and Dragons Monster Manual and either redesign it using historical myths or take inspiration from it to create a new, realistic creature that could exist in my world – Egaar. I will try to remain true to the original monster influences but am aiming to create something with a new and interesting take.

[Adapted from Monster Manual, 2014, WoTC]

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Megadungeon 23: Week 7

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 7 – Lakeside Terrace – A small Goblyn hamlet on the side of the underground lake.

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Megadungeon23: Week 6

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 6 – The Goblyn Industry

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Megadungeon 23: Week 5

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 5, the first section of Level 2 – The Final Tomb

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Megadungeon 23: Week 3 & 4

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Unfortunately, I was unable to post Week 3 last week, so this will be a double post for both weeks!

Here are Weeks 3 & 4 – The Sunken Caves and the Main Tomb

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Megadungeon 23: Week 2

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 2 – The Beginnings of the Tomb Complex

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Megadungeon 23: Week 1

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 1 – The Ancient Temple Complex

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