Gods of Egaar: Thingol

Welcome back to the Egaan Pantheon. It’s certainly been a while! In these posts I delve into the details of my various gods. I attempt to provide background, descriptions and interesting tidbits to hopefully give you a better insight into the World of Egaar.

This project came about when I presented a document I referred to as my Godmaker Manuscript. I have been using this over the last year few years to revamp the pantheon of my world – Egaar. It’s been a while since I fully completed one of these templates for my gods but the other two I have published may be found here and here. The inspiration for completing this one came from not only a player in one of my campaigns who plays a cleric of Thingol, but also a student I teach, who plays in another one of my campaigns and is himself, an incredible artist. It’s amazing where inspiration and motivation comes from!

Below I present another one of these gods; Thingol, God of Earth, Ore and Stone.

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Fantasy Short: Adherent

Welcome back to Wittering of a Worldbuilder! Today I am sharing with you a bit of writing I did a couple months back. During some time off, I wanted to have a go at a writing challenge, as I have done so in the past and so took a single word writing prompt and challenged myself to write a short story inspired by it in 2 hours. What follows is the result of that 2 hour session. The word – Adherent.

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Lost Mines of Phandelver: The lead up to the Mines

Over a year ago, I began a redesign of the classic D&D starter set – The Lost Mines of Phandelver, to better fit the adventure into my world and redesign the Wave Echo Cave megadungeon. Since then a lot of stuff got in the way, but I’m starting to get back into the swing of it. I’m running the adventure for my group and thought I’d pick back up where I left off. I introduced this project here, so please check back on that entry for any context and changes I made initially. In this post I took heavy inspiration from Kenji at Crosland and have wholesale quoted certain sections from his ideas in my write up below because he had some fantastic design notes. This section of the adventure is designed to fill some gaps in the overland travel where the party are searching for the lost mines and discovering different things in the lead up to it.

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Fantasy Short: The Story of the Jackal King

Welcome back to Wittering of a Worldbuilder! Today I’m sharing with you another short tale I put together when writing about the werewolves in my world. This tale is inspired by various myths I explored on the internet regarding werewolves across different cultures. It’s a grim and sad tale at times – as they often are, but my world can be a dark place and in many tales of blood and monsters, these creatures are born from cruelty and suffering. This is but one of many.

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Fantasy Short: The Wolves of Cadder

Welcome back to Wittering of a Worldbuilder! It’s been a long while since my last post, but I have finally gained some time and the inclination to jump back to the blog for a quick jaunt of fiction. Today, I’m getting into the Halloweeny spirit and will be sharing with you a tale of Werewolves from my world. Enjoy!

Nestled in the hilly wilds of the eastern Kheltic States, the river Cadd cuts a deep gorge through the Clydcarreg Hills. Spanning this gorge at its narrowest point, a tall bridge made of aged fieldstone arches across from a stony bluff on the western bank, and down into the grassy foothills on its east. About the western end of the bridge, is clustered a small, fortified town – stout and hardy, with weathered walls and squat towers. This is the town of Cadder.

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Megadungeon 23: Week 19 & 20

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

So, I’m still playing catch up on these posts, but they are slowly getting done. I am trying to get as many done as I can to catch up, but we may well be playing this game for the rest of the year. But mark my words – it shall be done! Enjoy this addition to the megadungeon!

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Mini Map: The Hinterland Caves

Welcome back to Wittering of a Worldbuilder! In today’s blog post I am sharing with you a recent dungeon I ran in a 1:1 game with a friend. He has been playing in a region in my world called The Barren Wolds and although I have had these caves pinned on my hexmap since day 1, he only learned of them and sought them out last session.

The map itself was originally taken from the Mudworldblog and I have added to it and tried to Jaquay it a little so that it can fit the ideas I had for it in this region of my world. So, here I give you: The Hinterland Caves!

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Megadungeon 23: Week 15 & 16

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

These weeks were by far the hardest yet! I really hit a creative low and started to very much run out of ideas for some sections. However, I am determined to not go longer than two weeks without catching up on the Megadungeon, so I have recovered my pace once again. Although I am not hugely happy with either of these weeks, I will likely just go back and rewrite/add to them when I come to playing the dungeon next year. So, I present to you here, Weeks 15 & 16 – Two more areas of the Dwarven City.

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Rogue Backstories – Questions every Rogue should be able to answer

In order to better integrate Dungeons and Dragons into my world, I have been working on creating a bit of a guide for new players in my games to use when creating their characters. I was inspired by Anto over at Icarus Games on youtube to create a document template that would allow players to fill out a detailed backstory for their characters. Using his ideas as a base, I filled mine out with some additional sections and sets of useful prompt questions to help flesh out a player’s backstory. However, when I came to considering a player’s class, I realised that I wanted personalised, specific questions based on the class they had chosen and thus I created different Backstory templates based on the class selected. In today’s article, I explore the key questions that a Rogue in my world should know the answers to.

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Megadungeon 23: Week 14

Welcome back to Megadungeon 23, a concept developed by Sean McCoy over on his blog here.

It is a project that I have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 14 – The Dwarven Palace. This is the ruling seat of the Stonehand Dwarven City forming this level of the Megadungeon. The palace complex includes the Royal apartments and the halls from which the City Council met and governed. However, 200 years ago, the City was abandoned due to a mysterious sickness known as ‘Gold Sickness’ that drove the leaders and many of their subjects mad over time. The Palace was locked up and sealed off from the rest of the city by revolting peasantry and turncoat guards, but sadly, this was not enough to stem the flow of sickness throughout the population.

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