Rogue Backstories – Questions every Rogue should be able to answer

In order to better integrate Dungeons and Dragons into my world, I have been working on creating a bit of a guide for new players in my games to use when creating their characters. I was inspired by Anto over at Icarus Games on youtube to create a document template that would allow players to fill out a detailed backstory for their characters. Using his ideas as a base, I filled mine out with some additional sections and sets of useful prompt questions to help flesh out a player’s backstory. However, when I came to considering a player’s class, I realised that I wanted personalised, specific questions based on the class they had chosen and thus I created different Backstory templates based on the class selected. In today’s article, I explore the key questions that a Rogue in my world should know the answers to.

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Monster Musings: The Ankheg (Ficula)

Welcome to Monster Musings. In this post, I will explore one classic monster from the Dungeons and Dragons Monster Manual and either redesign it using historical myths or take inspiration from it to create a new, realistic creature that could exist in my world – Egaar. I will try to remain true to the original monster influences but am aiming to create something with a new and interesting take.

[Adapted from Monster Manual, 2014, WoTC]

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Megadungeon 23: Week 3 & 4

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Unfortunately, I was unable to post Week 3 last week, so this will be a double post for both weeks!

Here are Weeks 3 & 4 – The Sunken Caves and the Main Tomb

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Megadungeon 23: Week 2

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 2 – The Beginnings of the Tomb Complex

Continue reading “Megadungeon 23: Week 2”

Megadungeon 23: Week 1

This new project, referred to as Megadungeon 23 is a concept developed by Sean McCoy over on his blog here.

It is a project that I too have decided to embark upon this year as a non-labour intensive side project to help develop a cool megadungeon for my world. The idea is simple in premise: draw a dungeon room a day, everyday; for the whole year. 365 dungeon rooms, drawn in 7 room sections. Each month will represent one layer of the megadungeon, resulting in a 12 layer dungeon by the end of the year.

Here is Week 1 – The Ancient Temple Complex

Continue reading “Megadungeon 23: Week 1”

Druid Backstories – Questions every druid should be able to answer

In order to better integrate Dungeons and Dragons into my world, I have been working on creating a bit of a guide for new players in my games to use when creating their characters. I was inspired by Anto over at Icarus Games on youtube to create a document template that would allow players to fill out a detailed backstory for their characters. Using his ideas as a base, I filled mine out with some additional sections and sets of useful prompt questions to help flesh out a player’s backstory. However, when I came to considering a player’s class, I realised that I wanted personalised, specific questions based on the class they had chosen and thus I created different Backstory templates based on the class selected. In today’s article, I explore the key questions that a Druid in my world should know the answers to.

Continue reading “Druid Backstories – Questions every druid should be able to answer”

Recipe: Woodsnout Twiggy Pudding

By Aurdus Ramsbutt

A note from the author: Twiggy pudding has been around for centuries and each family of woodsnouts in the Territories has their own unique recipe passed down from parent to child over the generations. I first remember tasting the delicacy in my teenage years when I worked the lumber run aboard the Imperial timber barges. A lovely old hog gave me a flaming slice one freezing winter solstice and the burning dish both terrified and enthralled me. I must admit although it was deliciously flavourful, it was quite course and tough in places and I failed to finish my portion.

The following recipe has been produced by combining multiple sources gathered from all across the Territories and is the most palatable to the more gentile Imperial tastes.

Excerpt from An Epicure’s guide to folk cuisine by Aurdus Ramsbutt

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Heraldry Corner: House Stoker

Welcome to another dive into the Noble houses of my world, Egaar! Today, we are looking at the House of Stoker, a well-known house from the Kingdom of Southrun, a vassal state to the Tarantulan Empire. This write up provides a brief summary of different aspects of the house and roughly follows my guide: The Makings of Nobility. I hope it gives some interesting insight into one of the noble houses of my world and inspires you in your worldbuilding.

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Weekly Wittering: Prompt #16

Welcome back to Wittering of a Worldbuilder. Today I give you another weekly wittering in which I will be taking on a worldbuilding prompt and attempting to use it to delve into different aspects of my world – Egaar. I will be freewriting a lot of my responses and they will hopefully provide me with new, useful information about Egaar and its people. Hope you enjoy!

Prompt #15 – Describe a Magical Order that exists in your world and what they are up to

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World Lore: The Festival of Mathari – Stonehand Dwarves

At this time of year, I thought I’d indulge a little Halloween themed worldbuilding. Therefore, I began to consider how people of my world might experience a Halloween-esque time of year. So, I present to you – Mathari.

Mathari is the common name for the day of the dead on Egaar. Also referred to as Samhain or Samstaad, this time of year is the time where it is believed that the veil between worlds is at its thinnest. The time is celebrated as a festival by many across the world and there are many folk traditions still practiced. In this post, I will explore how the Stonehand Dwarves of my world mark this occasion.

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