Random Encounters: Lost Mines of Phandelver

So, once again – I have opinions. I like random encounters – @me in the comments.

Random encounters get a bad rep because too many people look at the random encounters table given in published adventures and ONLY use them as literal ‘Random’ encounters. You roll a D20. Okay… uhh… 1d6 wolves attack you from the bushes. Roll for initiative! Like… I get it. That seems random, but it sure as hell isn’t fun. Over. And over. And over again. So you just need to mix it up a little bit more than that, and use it in a better way, because they CAN work.

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Loot Tables: The Hinterland Caves

Welcome back to Wittering of a Worldbuilder! In my last post, I detailed the Hinterland Caves, being explored in my 1:1 game. I thought, as a follow up to that post I would just briefly share some loot tables that I put together for the various people and factions encountered in this cave network. Generally, I like to have a range of loot tables for each person my players encounter and a selection of harvest tables for any creatures they wish to butcher. Most of the time, these tables are pretty generic, but I thought I’d customise these ones for this 1:1 game to better tie them into the storyline.

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